| https://rengi.dev/v1/sprite-tools/slice Sprite tools: Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Full schema: https://rengi.dev/v1/sprite-tools/schema | base | USDC | $0.05 | exact |
| https://rengi.dev/v1/sprite-tools/slice Sprite tools: Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Full schema: https://rengi.dev/v1/sprite-tools/schema | solana | USDC | $0.05 | exact |
| https://rengi.dev/v1/glb-optimizer/inspect GLB optimizer: Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Full schema: https://rengi.dev/v1/glb-optimizer/schema | base | USDC | $0.05 | exact |
| https://rengi.dev/v1/glb-optimizer/inspect GLB optimizer: Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions to make it lighter. Full schema: https://rengi.dev/v1/glb-optimizer/schema | solana | USDC | $0.05 | exact |
| https://rengi.dev/v1/audio-tools/clean Audio tools: Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Full schema: https://rengi.dev/v1/audio-tools/schema | base | USDC | $0.05 | exact |
| https://rengi.dev/v1/audio-tools/clean Audio tools: Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns the file, a waveform and measured stats. Full schema: https://rengi.dev/v1/audio-tools/schema | solana | USDC | $0.05 | exact |
| https://rengi.dev/v1/audio-tools/loop Audio tools: Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Full schema: https://rengi.dev/v1/audio-tools/schema | base | USDC | $0.10 | exact |
| https://rengi.dev/v1/audio-tools/loop Audio tools: Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the loop, a 3x preview and loop points in samples. Full schema: https://rengi.dev/v1/audio-tools/schema | solana | USDC | $0.10 | exact |
| https://rengi.dev/v1/audio-tools/variations Audio tools: Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Full schema: https://rengi.dev/v1/audio-tools/schema | base | USDC | $0.10 | exact |
| https://rengi.dev/v1/audio-tools/variations Audio tools: Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each file and a ZIP. Full schema: https://rengi.dev/v1/audio-tools/schema | solana | USDC | $0.10 | exact |
| https://rengi.dev/v1/audio-tools/voice Audio tools: Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split into one file per phrase with a CSV cue sheet. Full schema: https: | base | USDC | $0.10 | exact |
| https://rengi.dev/v1/audio-tools/voice Audio tools: Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-18 LUFS) with a -1 dBTP ceiling, and a long take split into one file per phrase with a CSV cue sheet. Full schema: https: | solana | USDC | $0.10 | exact |
| https://rengi.dev/v1/font-tools/bitmap Font tools: Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Full schema: https://rengi.dev/v1/font-tools/schema | base | USDC | $0.10 | exact |
| https://rengi.dev/v1/font-tools/bitmap Font tools: Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with no antialiasing. Full schema: https://rengi.dev/v1/font-tools/schema | solana | USDC | $0.10 | exact |
| https://rengi.dev/v1/glb-optimizer/colliders GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema | base | USDC | $0.15 | exact |
| https://rengi.dev/v1/glb-optimizer/colliders GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema | solana | USDC | $0.15 | exact |
| https://rengi.dev/v1/glb-optimizer/lod GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Full schema: https://rengi.dev/v1/glb-optimizer/schema | base | USDC | $0.20 | exact |
| https://rengi.dev/v1/glb-optimizer/lod GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Full schema: https://rengi.dev/v1/glb-optimizer/schema | solana | USDC | $0.20 | exact |
| https://rengi.dev/v1/glb-optimizer/optimize GLB optimizer: Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Full schema: https://rengi.dev/v1/glb-opt | base | USDC | $0.20 | exact |
| https://rengi.dev/v1/glb-optimizer/optimize GLB optimizer: Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Full schema: https://rengi.dev/v1/glb-opt | solana | USDC | $0.20 | exact |
| https://rengi.dev/v1/glb-optimizer/optimize-large GLB optimizer: Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Full schema: https://rengi.dev/v1/glb-optimizer/schema | base | USDC | $0.50 | exact |
| https://rengi.dev/v1/glb-optimizer/optimize-large GLB optimizer: Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Full schema: https://rengi.dev/v1/glb-optimizer/schema | solana | USDC | $0.50 | exact |
| https://rengi.dev/v1/leaderboard/boards Leaderboard: Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Full schema: https://rengi.dev/v1/leaderboard/schema | base | USDC | $1.00 | exact |
| https://rengi.dev/v1/leaderboard/boards Leaderboard: Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Full schema: https://rengi.dev/v1/leaderboard/schema | solana | USDC | $1.00 | exact |