Get API access Higher limits cover the same figures. Full history, saved views, and morning alerts are on Pro.
The service's listing describes it this way: Getting audio out of an AIVU when FFmpeg says "no decoder found for apple_apac". Apple Immersive (AIVU) audio is APAC, which FFmpeg can't decode or copy into MP4, and Apple's automatic stereo mix silently returns silence. The working fix is to decode APAC natively to PCM with AVFoundation, then encode with FFmpeg. Exact errors, settings, and gotchas. Website
A service is a tool an AI agent pays to call. Zeus Visuals Immersive KB is listed on this page under Media / image / video, settling on Base and Solana, through x402. 30-day settled volume on this page is $0.10. The listing comes from the service catalog. Open a row for payments, payers, and chains. See Bazaar, agent payment use cases, and the methodology.
FacilitatorsCoinbase
Methodology · settled volume through 2026-10-25 · catalog Oct 25, 2026, 5:39 AM UTC
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Volume | $0.00 | $0.10 | $0.10 |
| Payments | 0 | 1 | 1 |
| Payers | 0 | 1 | 1 |
| Avg payment | $0.00 | $0.10 | $0.10 |
| Share of Media / image / video | — | 0.1% | 0.1% |
| Use-case rank | — | #10 | #10 |
Payers can be counted more than once when they paid through more than one facilitator.
Data through Oct 25, 2026. Source: public settlement logs. Methodology
| Time | Daily settled volume for Zeus Visuals Immersive KB |
|---|---|
| 2026-10-23 | $0.10 |
| 2026-10-24 | $0.00 |
| 2026-10-25 | $0.00 |
| Time | Daily buyers for Zeus Visuals Immersive KB |
|---|---|
| 2026-10-23 | 1 |
100.0%
Top payer's share of lifetime volume. Not the period selected above.
0.0%
Lifetime buyers with more than one payment, divided by all buyers.
Price, network, and asset come from the x402 Bazaar catalog.
| Endpoint | Network | Asset | Price | Scheme |
|---|---|---|---|---|
| https://zeuskb.com/kb/aivu-apac-audio-extraction Getting audio out of an AIVU when FFmpeg says "no decoder found for apple_apac". Apple Immersive (AIVU) audio is APAC, which FFmpeg can't decode or copy into MP4, and Apple's automatic stereo mix silently returns silence. The working fix is to decode APAC natively to PCM with AVF | base | USDC | $0.10 | exact |
| https://zeuskb.com/kb/aivu-apac-audio-extraction Getting audio out of an AIVU when FFmpeg says "no decoder found for apple_apac". Apple Immersive (AIVU) audio is APAC, which FFmpeg can't decode or copy into MP4, and Apple's automatic stereo mix silently returns silence. The working fix is to decode APAC natively to PCM with AVF | solana | USDC | $0.10 | exact |
| https://zeuskb.com/kb/vision-pro-view-stream-jamf-managed Vision Pro "View Stream" does nothing? Check whether the headset is Jamf (MDM) managed. Apple Immersive Video Utility shows "View Stream" but selecting it does nothing, with no error. The cause was Jamf enrollment, confirmed by A/B test, and unenrolling fixed it. Also covers real | base | USDC | $0.10 | exact |
| https://zeuskb.com/kb/vision-pro-view-stream-jamf-managed Vision Pro "View Stream" does nothing? Check whether the headset is Jamf (MDM) managed. Apple Immersive Video Utility shows "View Stream" but selecting it does nothing, with no error. The cause was Jamf enrollment, confirmed by A/B test, and unenrolling fixed it. Also covers real | solana | USDC | $0.10 | exact |
| https://zeuskb.com/kb/aivu-to-pico-conversion Converting Apple Immersive (AIVU) for Pico headsets with correct geometry. A working AIVU-to-Pico pipeline that renders through Apple's own calibration mesh (not a generic fisheye model), outputs 360 equirect stereo SBS for ArborXR, with exact FFmpeg commands, API calls, the trap | base | USDC | $0.25 | exact |
| https://zeuskb.com/kb/aivu-to-pico-conversion Converting Apple Immersive (AIVU) for Pico headsets with correct geometry. A working AIVU-to-Pico pipeline that renders through Apple's own calibration mesh (not a generic fisheye model), outputs 360 equirect stereo SBS for ArborXR, with exact FFmpeg commands, API calls, the trap | solana | USDC | $0.25 | exact |
| https://zeuskb.com/kb/resolve-export-settings-vision-pro DaVinci Resolve export settings for Apple Immersive that play smoothly on Vision Pro. Production-tested Resolve render settings for Apple Immersive (MV-HEVC, 4320x4320 per eye, 90 fps, 300 Mbps, ASAF audio), why full resolution plays choppy, the bitrate ladder tested, file size m | base | USDC | $0.15 | exact |
| https://zeuskb.com/kb/resolve-export-settings-vision-pro DaVinci Resolve export settings for Apple Immersive that play smoothly on Vision Pro. Production-tested Resolve render settings for Apple Immersive (MV-HEVC, 4320x4320 per eye, 90 fps, 300 Mbps, ASAF audio), why full resolution plays choppy, the bitrate ladder tested, file size m | solana | USDC | $0.15 | exact |
| https://zeuskb.com/kb/resolve-project-settings-apple-immersive Battle-tested DaVinci Resolve project settings for Apple Immersive Video. Complete, production-tested Resolve Studio project settings for Apple Immersive (8160x7200, 90 fps, HDR P3-D65 PQ) on Blackmagic RAW, including color management, decode, cache, and audio, with the reasoning | base | USDC | $0.15 | exact |
| https://zeuskb.com/kb/resolve-project-settings-apple-immersive Battle-tested DaVinci Resolve project settings for Apple Immersive Video. Complete, production-tested Resolve Studio project settings for Apple Immersive (8160x7200, 90 fps, HDR P3-D65 PQ) on Blackmagic RAW, including color management, decode, cache, and audio, with the reasoning | solana | USDC | $0.15 | exact |
| https://zeuskb.com/kb/ursa-cine-immersive-ronin2-cart-rig Shooting with the URSA Cine Immersive on a Ronin 2 and a motorized cart. Field-tested rig and shooting rules for the Blackmagic URSA Cine Immersive, covering off-camera power with exact parts, why walking with a Ronin 2 fails, a motorized cart setup, movement, height and distance | base | USDC | $0.20 | exact |
| https://zeuskb.com/kb/ursa-cine-immersive-ronin2-cart-rig Shooting with the URSA Cine Immersive on a Ronin 2 and a motorized cart. Field-tested rig and shooting rules for the Blackmagic URSA Cine Immersive, covering off-camera power with exact parts, why walking with a Ronin 2 fails, a motorized cart setup, movement, height and distance | solana | USDC | $0.20 | exact |
| Facilitator | Volume | Tx | Share |
|---|---|---|---|
| Coinbasex402 | $0.10 | 1 | 100.0% |
Agent GDP. (2026). Zeus Visuals Immersive KB [Data set]. Retrieved October 25, 2026, from https://agentgdp.io/service/zeuskb.com.
"Zeus Visuals Immersive KB." Agent GDP, 25 Oct. 2026, https://agentgdp.io/service/zeuskb.com.
@misc{agentgdp_zeus_visuals_immersive_kb_2026,
author = {{Agent GDP}},
title = {Zeus Visuals Immersive KB},
year = {2026},
url = {https://agentgdp.io/service/zeuskb.com},
note = {Retrieved October 25, 2026. Data through 2026-10-25. Licensed under CC BY 4.0.},
license = {https://creativecommons.org/licenses/by/4.0/}
}Zeus Visuals Immersive KB: $0.10 settled volume (7d), 1 payments, 1 buyers. Agent GDP, data through 2026-10-25. https://agentgdp.io/service/zeuskb.com Retrieved October 25, 2026.
Data from Agent GDP (https://agentgdp.io/service/zeuskb.com), licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/).
Payers on a day can be counted more than once if they paid through more than one facilitator. Growth compares this period with the previous period of the same length. The page link uses the service's site when we have one, and the payee address otherwise.
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Volume and payment counts include earlier days. Transaction-level detail available from October 23, 2026.